![]() Instead of losing a life, you'll appear in a new stage. Otherwise, the spot you are looking for will be the following:ĭon't jump onto the switch! Instead, drop down the pit. The above video will show a route you can take to reach this point. Play the level, with the route taking you along the bottom of the stage, until you come to a section with four fireflies up a slant - two of which are next to three rings in the air - followed by a closed bridge that you must open by jumping onto a hanging switch. To reach Hidden Palace Zone, you must play until you arrive at Mystic Cave Zone Act 2. Unlocking Hidden Palace Zone in Sonic 2 and Hidden Palace Zone gameplay Where is Hidden Palace Zone in Sonic 2? If you are attempting to access this from the Sonic 2 level select cheat, know it must be accessed normally first - with the following section explaining how. The stage appears again in2022's Sonic Origins, and though it's not subject to any Trophies or Achievements, is well worth a visit for those who didn't play the mobile releases. In Archie Comics' Sonic the Hedgehog comic series and its spin-offs, Mystic Cave Zone was visited by Knuckles, Amy and Team Dark near the end of the Shattered World Crisis in pursuit of a unique energy signature, which leads them deeper underground into West Side Island's own Hidden Palace Zone.Sonic 2's Hidden Palace Zone is a cut stage which has been retroduced to the game in recent re-releases.ĭebuting in the remastered mobile versions of the game, unlike other stages which appear in sequence, Hidden Palace Zone can only be found by discovering a particular route. Sonic and Tails later entered the cave and evaded the death traps, eventually exposing Robotnik and putting a stop to the cult. Robotnik would later enter the Zone and set up a cult under the disguse of " Doctor Sun", installing many traps and tricking many children into becoming Badniks. These pirates kidnapped Amy Rose, prompting Sonic and the Freedom Fighters to travel into the cave and rescue her.ĭr. In the Sonic the Comic series, Mystic Cave Zone was originally used as a hideout by Captain Plunder and his Sky Pirates, marking their debut in the comic series. Referred to as "Frasher" in Sonic Jam, which is Engrish for "Flasher".ĭuring development, Mystic Cave Zone was referred to as Dust Hill Zone, appearing with that name in the Simon Wai prototype, alpha and pre-beta prototypes, and thus being reported with this name in several video gaming magazines of the day.ĭynamic pattern reloading for 01, 02, 03, WFZ, 09, MCZ, SCZ (empty)Ġ1, 02, 03, WFZ, 09, MCZ, SCZ misc sprite mappings (empty) Yuji Naka, Sonic Jam Official Guide įlasher - Firefly Badnik, which moves around slowly and is invincible when flashing. Like Sonic would be here at first, and then he'd go someplace else. When making this map, first we had drawn the island, there was a cave, there was a lake, a mountain, a construction site, we were thinking of all these areas. But we ended up making a cave stage instead. The feel here is a haunted-house (obakeyashiki), isn't it. Sonic the Hedgehog 2 US manual Media:Sonic2 MD US manual.pdf ![]() ![]() Hang on to the ivy to discover escape routes. Robotnik's been digging for Chaos Emeralds in this eerie forest of flickering lights, glow-worms and stinging centipedes. Sonic the Hedgehog 2 JP manual Media:Sonic2 MD JP manual.pdf (translation by Vertekins) Open the gates by hanging onto the ivy! Be careful and watch out for the crumbling platforms and use springboards to jump over spikes that pop-out. Eggman in the Drill Eggman II, which he has been using to dig into the caves in search of the Chaos Emeralds.Ī mysterious cave that spread-out underground. In the 2013 version, the spikes in the pit have been removed, thus falling down there will lead to a pleasant surprise: the secret entrance to Hidden Palace Zone.Īt the end of the Zone, the player will encounter Dr. Should a player fall in there as Super Sonic, they will be waiting down there for a potentially long time. This Zone is infamous for having an inescapable pit of spikes in Act 2 that is very easy for players to fall into. Other dangers can include spinning spiked balls as well as spikes that protrude from the walls (though they can be used as stepping stones to reach high ledges). Two dangers to watch out for are thin rock pillars and moving stacks of wooden crates that can easily crush the player if they are not careful. The player can pull down on some of the ivy hanging from the ceiling to form bridges to cross over as well as to ascend or descend to other routes, and ride across platforms that knock into each other like a pair of clackers. After braving the volcanic chaos of Hill Top Zone, Sonic and Tails venture into an eerie network of mines located within a vast cavern inside West Side Island's mountain range, with man-made passageways leading the heroes around walls of moss-covered rocks.
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